Thursday, 18 April 2013

Animation so far...

So after finding out I couldn't import 3d objects from Photoshop to After Effects I went to plan b which was to use 2d vector images made in Illustrator and manipulate them in 3d space. I could use the new ray trace 3d option in CS6, but you need a super powerful machine to use it properly.

To achieve the first 2 keyframes of my storyboard I knew I wanted an atmosphere to link with the title of the song, so using a plugin from Trapcode called Particular (a partical generator for After Effects) I looked up how to make some clouds and adjusted them to my liking, I also used CC Particles System II to create a starry sky in the background, this may be too literal of an interpretation but it looks cool so there.

The next stage involved multiple copies of a few coin shapes I made in Illustrator, lining them up and animating a camera (using a Null Object) to follow these coins, I animated them to the song and here's what I have so far:

A useful resource I found for learning After Effects was Andrew Kramer's Video Copilot which has a bunch of tutorials about everything, including camera animation.

I feel the colours are working great so far too.



Here is a screen shot to show how many layers I have so far and my workspace in general, I use the 'shy layers' option for all the coins, as they are only on screen for a short time.

Note to self: Need to add type at the beginning delay.

As my original story board was based on 3d hope, I'm going to need to adjust it to suit my current animating style.


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